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My current ongoing project (upload) - I hope someone can help me with this?

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I am uploading my current project. It's a single form adventure I am working on, but it's a graphics issue I'm having trouble with not specifically a game questions. This is why I'm here.

I would like to implement animated tiles. So if you look at the project, you will notice, that the background is static. I want to place short animations that are made up of tiles in png files. What is complex for me on this issue is how to properly place a tile and set intervals for each frame. So for example I might place a door tile, where a door swings open and shut. It might be made up of 8 cels. I would want to set the interval to be 1 second, so it flips each frame in 8 seconds. That's extremely slow, and I don't need higher performance. These are very casual simple animation snippets that will be in various areas on each level. So I might have a bird in a tree with only 4 cels just moving around. Regardless of this, the background is being flipped to the foreground at approximately 80 fps, you can see this in the top right corner or hit F9 for the FPS counter to show up. so regardless of how slow the animation snippets are, they need to animated at their own pace. I tried dozens of techniques, and nothing worked. So I need a lot of help with this and I hope someone can recommend or implement a strategy for this.

Thanks in advance! :confused:
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